terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ ValidateRenderTargets()

void Terraria.GameContent.Shaders.WaterShaderData.ValidateRenderTargets ( )
inlineprivate

Definition at line 264 of file WaterShaderData.cs.

265 {
266 if (!true)
267 {
268 }
269 GraphicsDevice graphicsDevice;
270 int backBufferWidth = graphicsDevice.<PresentationParameters>k__BackingField.backBufferWidth;
273 int backBufferHeight = <PresentationParameters>k__BackingField.backBufferHeight;
274 int waveQuality = Main.WaveQuality;
275 if (this._usingRenderTargets)
276 {
277 return;
278 }
279 this._lastScreenWidth = backBufferWidth;
280 this._useProjectileWaves = backBufferHeight != 0;
283 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Shaders.WaterShaderData._usingRenderTargets, Microsoft.Xna.Framework.Graphics.PresentationParameters.backBufferHeight, Microsoft.Xna.Framework.Graphics.PresentationParameters.backBufferWidth, j__TPar, and Terraria.Main.WaveQuality.

Referenced by Terraria.GameContent.Shaders.WaterShaderData.PreDraw().