terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 191 of file WaterShaderData.cs.
References Terraria.GameContent.Shaders.WaterShaderData._clearNextFrame, Terraria.GameContent.Shaders.WaterShaderData._isWaveBufferDirty, Terraria.GameContent.Shaders.WaterShaderData._queuedSteps, Terraria.GameContent.Shaders.WaterShaderData._useCustomWaves, Terraria.GameContent.Shaders.WaterShaderData._usePlayerWaves, Terraria.GameContent.Shaders.WaterShaderData._useProjectileWaves, Terraria.GameContent.Shaders.WaterShaderData._useRippleWaves, Terraria.GameContent.Shaders.WaterShaderData._usingRenderTargets, DistortionRenderTargetManager.ClearRenderTarget(), DistortionRenderTargetManager.Instance, Terraria.Main.IsGraphicsDeviceAvailable, j__TPar, System.Math.Min(), Terraria.GameContent.Shaders.WaterShaderData.StepLiquids(), and Terraria.GameContent.Shaders.WaterShaderData.ValidateRenderTargets().