terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 112 of file WaterShaderData.cs.
References Terraria.GameContent.Shaders.WaterShaderData._lastDistortionDrawOffset, Terraria.GameContent.Shaders.WaterShaderData._rippleQueue, Terraria.GameContent.Shaders.WaterShaderData._rippleQueueCount, Terraria.GameContent.Shaders.WaterShaderData._rippleShapeTexture, Terraria.GameContent.Shaders.WaterShaderData._useCustomWaves, Terraria.GameContent.Shaders.WaterShaderData._useNPCWaves, Terraria.GameContent.Shaders.WaterShaderData._usePlayerWaves, Terraria.GameContent.Shaders.WaterShaderData._useProjectileWaves, Terraria.GameContent.Shaders.WaterShaderData._useRippleWaves, Terraria.GameContent.Shaders.WaterShaderData._useViscosityFilter, Microsoft.Xna.Framework.MathHelper.Clamp(), j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Microsoft.Xna.Framework.Vector2.LengthSquared(), Terraria.GameContent.Shaders.WaterShaderData.OnWaveDraw, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, System.value, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.GameContent.Shaders.WaterShaderData.StepLiquids().