terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆
WaterShaderData()
Terraria.GameContent.Shaders.WaterShaderData.WaterShaderData
(
string
passName
)
inline
Definition at line
40
of file
WaterShaderData.cs
.
41
{
42
int
num = 1;
43
this._useViscosityFilter
= num != 0;
44
if
(num == 0)
45
{
46
}
47
if
(!
true
)
48
{
49
}
50
long
num2
= 16843009
L
;
51
this._useProjectileWaves
=
num2
!= 0
L
;
52
this._useCustomWaves
=
num2
!= 0
L
;
53
int
num3
= 1;
54
this._isWaveBufferDirty
=
num3
!= 0;
55
base
..ctor(
passName
);
56
if
(
num3
== 0)
57
{
58
}
59
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.ConsoleKey.L
@ L
References
j__TPar
, and
System.L
.
Terraria
GameContent
Shaders
WaterShaderData
Generated by
1.10.0