terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ResourcesAPIInternal.cs
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1using System;
4
5namespace UnityEngine
6{
7 // Token: 0x020000D5 RID: 213
8 [NativeHeader("Runtime/Misc/ResourceManagerUtility.h")]
9 [NativeHeader("Runtime/Export/Resources/Resources.bindings.h")]
10 internal static class ResourcesAPIInternal
11 {
12 // Token: 0x06000459 RID: 1113 RVA: 0x0000818C File Offset: 0x0000638C
13 [FreeFunction("GetShaderNameRegistry().FindShader")]
14 public static Shader FindShaderByName(string name)
15 {
16 throw new MissingMethodException();
17 }
18
19 // Token: 0x0600045A RID: 1114 RVA: 0x000081A0 File Offset: 0x000063A0
21 [FreeFunction("Resources_Bindings::Load")]
22 [TypeInferenceRule(TypeInferenceRules.TypeReferencedBySecondArgument)]
23 public static Object Load(string path, [NotNull("ArgumentNullException")] Type systemTypeInstance)
24 {
25 throw new MissingMethodException();
26 }
27
28 // Token: 0x0600045B RID: 1115 RVA: 0x000081B4 File Offset: 0x000063B4
29 [FreeFunction("Resources_Bindings::LoadAll")]
31 public static Object[] LoadAll([NotNull("ArgumentNullException")] string path, [NotNull("ArgumentNullException")] Type systemTypeInstance)
32 {
33 throw new MissingMethodException();
34 }
35
36 // Token: 0x0600045C RID: 1116 RVA: 0x000081C8 File Offset: 0x000063C8
37 [FreeFunction("Resources_Bindings::LoadAsyncInternal")]
38 internal static ResourceRequest LoadAsyncInternal(string path, Type type)
39 {
40 throw new MissingMethodException();
41 }
42
43 // Token: 0x0600045D RID: 1117 RVA: 0x000081DC File Offset: 0x000063DC
44 [FreeFunction("Scripting::UnloadAssetFromScripting")]
45 public static void UnloadAsset(Object assetToUnload)
46 {
47 throw new MissingMethodException();
48 }
49 }
50}
class f__AnonymousType0<< Count > j__TPar
static Object Load(string path, [NotNull("ArgumentNullException")] Type systemTypeInstance)
static Object[] LoadAll([NotNull("ArgumentNullException")] string path, [NotNull("ArgumentNullException")] Type systemTypeInstance)
static Shader FindShaderByName(string name)
static ResourceRequest LoadAsyncInternal(string path, Type type)
static void UnloadAsset(Object assetToUnload)