terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateAnim()

void GUIPlayerSelectMenu.UpdateAnim ( Player player,
bool animated )
inlineprivate

Definition at line 151 of file GUIPlayerSelectMenu.cs.

152 {
153 if (!true)
154 {
155 }
156 int num = 9363;
157 int miscCounter = player.miscCounter;
158 int legs = player.legs;
159 player.headFrame.Y = num;
160 player.legFrame.Y = num;
161 player.bodyFrame.Y = num;
162 player.miscCounter = num;
163 int height = player.legFrame.Height;
164 float y = player.velocity.Y;
165 int num2 = true.ToInt();
167 int y2 = player.bodyFrame.Y;
168 int height2 = player.bodyFrame.Height;
169 if (miscCounter == 0)
170 {
171 }
172 int height3 = player.legFrame.Height;
174 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Rectangle bodyFrame
Definition Player.cs:21440
Rectangle legFrame
Definition Player.cs:21443

References Terraria.Player.bodyFrame, Microsoft.Xna.Framework.Rectangle.Height, j__TPar, Terraria.Player.legFrame, Terraria.Player.legs, Terraria.Player.miscCounter, Terraria.Entity.velocity, Microsoft.Xna.Framework.Rectangle.Y, and Microsoft.Xna.Framework.Vector2.Y.