terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BossBar_Layout.cs
Go to the documentation of this file.
1
using
System
;
2
3
// Token: 0x02000192 RID: 402
4
public
class
BossBar_Layout
:
LayoutDefinition
5
{
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// Token: 0x06000B50 RID: 2896 RVA: 0x00039324 File Offset: 0x00037524
7
private
void
Awake
()
8
{
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bool
flag = this.
name
.Contains(
"Mobile"
);
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}
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12
// Token: 0x06000B51 RID: 2897 RVA: 0x00039344 File Offset: 0x00037544
13
public
BossBar_Layout
()
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{
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if
(!
true
)
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{
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}
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base
..ctor();
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}
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21
// Token: 0x04000C6F RID: 3183
22
public
static
BossBar_Layout
Instance
;
23
24
// Token: 0x04000C70 RID: 3184
25
public
static
BossBar_Layout
InstanceMobile
;
26
27
// Token: 0x04000C71 RID: 3185
28
public
Panel_Layout
BarBacking
;
29
30
// Token: 0x04000C72 RID: 3186
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public
Panel_Layout
BarFrame
;
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33
// Token: 0x04000C73 RID: 3187
34
public
TransactionButton_Layout
BossIcon
;
35
36
// Token: 0x04000C74 RID: 3188
37
public
Panel_Layout
ControllerBarBacking
;
38
39
// Token: 0x04000C75 RID: 3189
40
public
Panel_Layout
ControllerBarFrame
;
41
42
// Token: 0x04000C76 RID: 3190
43
public
TransactionButton_Layout
ControllerBossIcon
;
44
45
// Token: 0x04000C77 RID: 3191
46
public
Texture_Layout
LifeCap
;
47
48
// Token: 0x04000C78 RID: 3192
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public
Texture_Layout
LifeFill
;
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// Token: 0x04000C79 RID: 3193
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public
Texture_Layout
ShieldCap
;
53
54
// Token: 0x04000C7A RID: 3194
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public
Texture_Layout
ShieldFill
;
56
57
// Token: 0x04000C7B RID: 3195
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public
bool
RemainingOnly
;
59
60
// Token: 0x04000C7C RID: 3196
61
public
String_Layout
HealthAmount
;
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
BossBar_Layout.Instance
static BossBar_Layout Instance
Definition
BossBar_Layout.cs:22
BossBar_Layout.BossBar_Layout
BossBar_Layout()
Definition
BossBar_Layout.cs:13
BossBar_Layout.Awake
void Awake()
Definition
BossBar_Layout.cs:7
BossBar_Layout.InstanceMobile
static BossBar_Layout InstanceMobile
Definition
BossBar_Layout.cs:25
BossBar_Layout.ShieldFill
Texture_Layout ShieldFill
Definition
BossBar_Layout.cs:55
BossBar_Layout.BossIcon
TransactionButton_Layout BossIcon
Definition
BossBar_Layout.cs:34
BossBar_Layout.ControllerBarBacking
Panel_Layout ControllerBarBacking
Definition
BossBar_Layout.cs:37
BossBar_Layout.BarFrame
Panel_Layout BarFrame
Definition
BossBar_Layout.cs:31
BossBar_Layout.LifeFill
Texture_Layout LifeFill
Definition
BossBar_Layout.cs:49
BossBar_Layout.ControllerBarFrame
Panel_Layout ControllerBarFrame
Definition
BossBar_Layout.cs:40
BossBar_Layout.ControllerBossIcon
TransactionButton_Layout ControllerBossIcon
Definition
BossBar_Layout.cs:43
BossBar_Layout.BarBacking
Panel_Layout BarBacking
Definition
BossBar_Layout.cs:28
BossBar_Layout.HealthAmount
String_Layout HealthAmount
Definition
BossBar_Layout.cs:61
BossBar_Layout.RemainingOnly
bool RemainingOnly
Definition
BossBar_Layout.cs:58
BossBar_Layout.LifeCap
Texture_Layout LifeCap
Definition
BossBar_Layout.cs:46
BossBar_Layout.ShieldCap
Texture_Layout ShieldCap
Definition
BossBar_Layout.cs:52
BossBar_Layout
Definition
BossBar_Layout.cs:5
LayoutDefinition.name
string name
Definition
LayoutDefinition.cs:135
LayoutDefinition
Definition
LayoutDefinition.cs:11
Panel_Layout
Definition
Panel_Layout.cs:8
String_Layout
Definition
String_Layout.cs:8
Texture_Layout
Definition
Texture_Layout.cs:12
TransactionButton_Layout
Definition
TransactionButton_Layout.cs:10
System
Definition
__ComObject.cs:4
source
BossBar_Layout.cs
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