terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawLantern()

void Terraria.GameContent.Skies.LanternSky.DrawLantern ( SpriteBatch spriteBatch,
LanternSky::Lantern lantern,
Color opacity,
Vector2 depthScale,
Vector2 position,
float alpha )
inlineprivate

Definition at line 119 of file LanternSky.cs.

120 {
121 if (!true)
122 {
123 }
124 Vector2 vector = alpha.ToRotationVector2();
125 float opacity2 = this._opacity;
127 Color color = color2 * alpha * alpha * alpha;
128 float rotation = lantern.Rotation;
129 Texture2D texture = lantern._texture;
130 Rectangle sourceRectangle = lantern.GetSourceRectangle();
131 float rotation2 = lantern.Rotation;
132 Vector2 vector2 = lantern.GetSourceRectangle().Size();
133 Texture2D texture2 = lantern._texture;
134 Rectangle sourceRectangle2 = lantern.GetSourceRectangle();
135 float opacity3 = this._opacity;
136 float rotation3 = lantern.Rotation;
137 Vector2 vector3 = lantern.GetSourceRectangle().Size();
138 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.LanternSky._opacity, and j__TPar.