terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ResetToType()

void Terraria.Tile.ResetToType ( ushort type)
inline

Definition at line 1298 of file Tile.cs.

1299 {
1300 long num = 0L;
1301 this.SetLiquid((byte)num);
1302 long num2 = 0L;
1303 this.SetBTileHeader((byte)num2);
1304 long num3 = 0L;
1305 this.SetBTileHeader2((byte)num3);
1306 long num4 = 0L;
1307 this.SetBTileHeader3((byte)num4);
1308 long num5 = 0L;
1309 this.SetFrameX((short)num5);
1310 long num6 = 0L;
1311 this.SetFrameY((short)num6);
1312 this.SetType(type);
1313 }
class f__AnonymousType0<< Count > j__TPar
void SetFrameY(short value)
Definition Tile.cs:299
void SetBTileHeader(byte value)
Definition Tile.cs:177
void SetType(ushort type)
Definition Tile.cs:72
void SetBTileHeader2(byte value)
Definition Tile.cs:204
void SetFrameX(short value)
Definition Tile.cs:258
void SetBTileHeader3(byte value)
Definition Tile.cs:231
void SetLiquid(byte liquid)
Definition Tile.cs:124

References j__TPar, System.L, Terraria.Tile.SetBTileHeader(), Terraria.Tile.SetBTileHeader2(), Terraria.Tile.SetBTileHeader3(), Terraria.Tile.SetFrameX(), Terraria.Tile.SetFrameY(), Terraria.Tile.SetLiquid(), and Terraria.Tile.SetType().

Referenced by Terraria.WorldBuilding.TileFont.DrawChar(), Terraria.GameContent.Biomes.DunesBiome.PlaceCurvedLine(), and Terraria.GameContent.Generation.TrackGenerator.PlacePath().