terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ SmoothSlope()

static void Terraria.Tile.SmoothSlope ( int x,
int y,
bool applyToNeighbors = true,
bool sync = false )
inlinestatic

Definition at line 1338 of file Tile.cs.

1339 {
1340 long num = 0L;
1341 Tile.SmoothSlope(1073741824, y, num != 0L, applyToNeighbors);
1342 long num2 = 0L;
1343 Tile.SmoothSlope(1073741824, y, num2 != 0L, applyToNeighbors);
1344 long num3 = 0L;
1345 Tile.SmoothSlope(x, y, num3 != 0L, applyToNeighbors);
1346 long num4 = 0L;
1347 Tile.SmoothSlope(x, y, num4 != 0L, applyToNeighbors);
1348 if (1073741824 == 0)
1349 {
1350 }
1351 bool flag = WorldGen.TileEmpty(x, int.MinValue);
1352 }
class f__AnonymousType0<< Count > j__TPar
static Tile()
Definition Tile.cs:1468

References j__TPar, System.L, Terraria.Tile.SmoothSlope(), and Terraria.WorldGen.TileEmpty().

Referenced by Terraria.WorldBuilding.Actions.Smooth.Apply(), Terraria.GameContent.Biomes.GraniteBiome.PlaceDecorations(), Terraria.GameContent.Generation.TrackGenerator.PlacePath(), Terraria.GameContent.Biomes.MarbleBiome.PlaceSlab(), and Terraria.Tile.SmoothSlope().