terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Apply()

override bool Terraria.WorldBuilding.Actions.Smooth.Apply ( Point origin,
int x,
int y,
params object[] args )
inline

Definition at line 737 of file Actions.cs.

738 {
740 if (!true)
741 {
742 }
743 long num = 0L;
744 Tile.SmoothSlope(x, y, x != 0, num != 0L);
745 return base.UnitApply(origin, x, y, args);
746 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.WorldBuilding.Actions.Smooth._applyToNeighbors, j__TPar, System.L, and Terraria.Tile.SmoothSlope().