static void ItemPickupListener(Player player, short itemId, int count)
static AchievementCondition Create(LocalUser user, short item)
static AchievementCondition Create(LocalUser user, params short[] items)
static AchievementCondition[] CreateMany(LocalUser user, params short[] items)
ItemPickupCondition(LocalUser user, short itemId)
ItemPickupCondition(LocalUser user, short[] itemIds)
static Dictionary< short, List< ItemPickupCondition > > _listeners
static void ListenForPickup(ItemPickupCondition condition)