terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUIPS4MultiplayerChecks.cs
Go to the documentation of this file.
1using System;
3using UnityEngine;
4
5// Token: 0x0200027A RID: 634
7{
8 // Token: 0x06000E5F RID: 3679 RVA: 0x00046570 File Offset: 0x00044770
9 private void DisplayGenericError(string error)
10 {
12 this.genericError = error;
13 }
14
15 // Token: 0x06000E60 RID: 3680 RVA: 0x0004658C File Offset: 0x0004478C
17 {
19 if (!true)
20 {
21 }
24 }
25
26 // Token: 0x06000E61 RID: 3681 RVA: 0x000465B4 File Offset: 0x000447B4
28 {
29 if (!true)
30 {
31 }
34 double totalSeconds = (now - editorCheckStart).TotalSeconds;
35 }
36
37 // Token: 0x06000E62 RID: 3682 RVA: 0x00046624 File Offset: 0x00044824
38 public void Begin()
39 {
41 if (!true)
42 {
43 }
44 bool isEditor = Application.isEditor;
46 }
47
48 // Token: 0x06000E63 RID: 3683 RVA: 0x0004664C File Offset: 0x0004484C
49 public void Complete(bool passed)
50 {
51 }
52
53 // Token: 0x06000E64 RID: 3684 RVA: 0x0004665C File Offset: 0x0004485C
54 public void Draw()
55 {
57 {
58 string text = this.genericError;
61 {
62 long num = 0L;
63 this.Complete(num != 0L);
64 return;
65 }
66 }
67 else
68 {
69 string textValue = Language.GetTextValue("PS4.PermissionsCheck");
70 if ("PS4.PermissionsCheck" == null)
71 {
72 }
73 if (6899 == 0)
74 {
75 }
76 }
78 {
80 }
81 if (this.parentalFailed)
82 {
83 long num2 = 0L;
84 this.Complete(num2 != 0L);
85 }
86 if (this.displayedPlusSignup)
87 {
88 long num3 = 0L;
89 this.Complete(num3 != 0L);
90 }
91 }
92
93 // Token: 0x06000E65 RID: 3685 RVA: 0x000466D4 File Offset: 0x000448D4
95 {
96 }
97
98 // Token: 0x04001A37 RID: 6711
100
101 // Token: 0x04001A38 RID: 6712
102 public bool parentalFailed;
103
104 // Token: 0x04001A39 RID: 6713
105 private int userId;
106
107 // Token: 0x04001A3A RID: 6714
109
110 // Token: 0x04001A3B RID: 6715
111 private bool stepPassed;
112
113 // Token: 0x04001A3C RID: 6716
114 private bool displayingPS4Error;
115
116 // Token: 0x04001A3D RID: 6717
118
119 // Token: 0x04001A3E RID: 6718
121
122 // Token: 0x04001A3F RID: 6719
123 private string genericError;
124
125 // Token: 0x04001A40 RID: 6720
126 private bool XBOError;
127
128 // Token: 0x04001A41 RID: 6721
129 private bool stepFailed;
130
131 // Token: 0x04001A42 RID: 6722
132 private uint stepErrorCode;
133
134 // Token: 0x04001A43 RID: 6723
136
137 // Token: 0x04001A44 RID: 6724
139
140 // Token: 0x0200027B RID: 635
141 public enum StateCheck
142 {
143 // Token: 0x04001A46 RID: 6726
145 // Token: 0x04001A47 RID: 6727
147 // Token: 0x04001A48 RID: 6728
149 }
150}
class f__AnonymousType0<< Count > j__TPar
void DisplayGenericError(string error)
GUIPS4MultiplayerChecks.StateCheck state
static string GetTextValue(string key)
Definition Language.cs:54
static DateTime Now
Definition DateTime.cs:530