terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Threading.Semaphore Member List

This is the complete list of members for System.Threading.Semaphore, including all inherited members.

_identitySystem.MarshalByRefObjectprivate
Close()System.Threading.WaitHandleinlinevirtual
CreateObjRef(Type requestedType)System.MarshalByRefObjectinlinevirtual
CreateSemaphore_icall(int initialCount, int maximumCount, char *name, int name_length, [Out] int errorCode)System.Threading.Semaphoreinlineprivatestatic
CreateSemaphore_internal(int initialCount, int maximumCount, string name, [Out] int errorCode)System.Threading.Semaphoreinlinepackagestatic
Dispose(bool explicitDisposing)System.Threading.WaitHandleinlineprotectedvirtual
Dispose()System.Threading.WaitHandleinline
ERROR_NOT_OWNED_BY_CALLERSystem.Threading.WaitHandleprivatestatic
ERROR_TOO_MANY_POSTSSystem.Threading.WaitHandleprivatestatic
HandleSystem.Threading.WaitHandle
hasThreadAffinitySystem.Threading.WaitHandlepackage
Init()System.Threading.WaitHandleinlineprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
InternalWaitOne(SafeHandle waitableSafeHandle, long millisecondsTimeout, bool hasThreadAffinity, bool exitContext)System.Threading.WaitHandleinlinepackagestatic
InvalidHandleSystem.Threading.WaitHandleprotectedstatic
MarshalByRefObject()System.MarshalByRefObjectinlineprotected
MAX_WAITHANDLESSystem.Threading.WaitHandleprivatestatic
MaxWaitHandlesSystem.Threading.WaitHandlepackagestatic
ObjectIdentitySystem.MarshalByRefObjectpackage
ReleaseSemaphore_internal(IntPtr handle, int releaseCount, [Out] int previousCount)System.Threading.Semaphoreinlinepackagestatic
SafeWaitHandleSystem.Threading.WaitHandle
safeWaitHandleSystem.Threading.WaitHandlepackage
SetHandleInternal(SafeWaitHandle handle)System.Threading.WaitHandleinlinepackage
ThrowAbandonedMutexException()System.Threading.WaitHandleinlineprivatestatic
ThrowAbandonedMutexException(int location, WaitHandle handle)System.Threading.WaitHandleinlineprivatestatic
WAIT_ABANDONEDSystem.Threading.WaitHandleprivatestatic
WAIT_FAILEDSystem.Threading.WaitHandleprivatestatic
Wait_internal(IntPtr *handles, int numHandles, bool waitAll, int ms)System.Threading.WaitHandleinlinepackagestatic
WAIT_OBJECT_0System.Threading.WaitHandleprivatestatic
WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)System.Threading.WaitHandleinlinestatic
WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)System.Threading.WaitHandleinlinestatic
WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)System.Threading.WaitHandleinlinestatic
waitHandleSystem.Threading.WaitHandleprivate
WaitHandle()System.Threading.WaitHandleinlineprotected
WaitHandle()System.Threading.WaitHandleinlineprivatestatic
WaitMultiple(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext, bool WaitAll)System.Threading.WaitHandleinlineprivatestatic
WaitOne(int millisecondsTimeout, bool exitContext)System.Threading.WaitHandleinlinevirtual
WaitOne()System.Threading.WaitHandleinlinevirtual
WaitOne(int millisecondsTimeout)System.Threading.WaitHandleinlinevirtual
WaitOne(long timeout, bool exitContext)System.Threading.WaitHandleinlineprivate
WaitOneNative(SafeHandle waitableSafeHandle, uint millisecondsTimeout, bool hasThreadAffinity, bool exitContext)System.Threading.WaitHandleinlineprivatestatic
WaitTimeoutSystem.Threading.WaitHandlestatic