terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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CameraRaycastHelper.cs
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1using System;
3
4namespace UnityEngine
5{
6 // Token: 0x02000007 RID: 7
7 [NativeHeader("Runtime/Camera/Camera.h")]
8 internal class CameraRaycastHelper
9 {
10 // Token: 0x0600000C RID: 12 RVA: 0x00002138 File Offset: 0x00000338
11 [FreeFunction("CameraScripting::RaycastTry")]
12 internal static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask)
13 {
14 throw new MissingMethodException();
15 }
16
17 // Token: 0x0600000D RID: 13 RVA: 0x0000214C File Offset: 0x0000034C
18 [FreeFunction("CameraScripting::RaycastTry2D")]
19 internal static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask)
20 {
21 throw new MissingMethodException();
22 }
23
24 // Token: 0x0600000E RID: 14 RVA: 0x00002160 File Offset: 0x00000360
25 private static GameObject RaycastTry_Injected(Camera cam, Ray ray, float distance, int layerMask)
26 {
27 throw new MissingMethodException();
28 }
29
30 // Token: 0x0600000F RID: 15 RVA: 0x00002174 File Offset: 0x00000374
31 private static GameObject RaycastTry2D_Injected(Camera cam, Ray ray, float distance, int layerMask)
32 {
33 throw new MissingMethodException();
34 }
35 }
36}
class f__AnonymousType0<< Count > j__TPar
static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask)
static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask)
static GameObject RaycastTry_Injected(Camera cam, Ray ray, float distance, int layerMask)
static GameObject RaycastTry2D_Injected(Camera cam, Ray ray, float distance, int layerMask)