static void ListenForCraft(ItemCraftCondition condition)
static AchievementCondition Create(LocalUser user, params short[] items)
static AchievementCondition Create(LocalUser user, short item)
ItemCraftCondition(LocalUser user, short[] itemIds)
ItemCraftCondition(LocalUser user, short itemId)
static void ItemCraftListener(Player player, short itemId, int count)
static Dictionary< short, List< ItemCraftCondition > > _listeners
static AchievementCondition[] CreateMany(LocalUser user, params short[] items)