terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Decompose()

bool Microsoft.Xna.Framework.Matrix.Decompose ( [Out] Vector3 scale,
[Out] Quaternion rotation,
[Out] Vector3 translation )
inline

Definition at line 281 of file Matrix.cs.

282 {
283 float m = this.M41;
285 float m2 = this.M43;
287 float m3 = this.M11;
288 float m4 = this.M12;
289 float m5 = this.M13;
290 float m6 = this.M14;
291 if (m2 == null)
292 {
293 }
294 float m7 = this.M21;
295 float m8 = this.M22;
296 float m9 = this.M23;
297 float m10 = this.M24;
298 int num;
299 if (num == 0)
300 {
301 }
302 float m11 = this.M31;
303 float m12 = this.M32;
304 float m13 = this.M33;
305 float m14 = this.M34;
306 float m15 = this.M11;
307 float m16 = this.M12;
308 float m17 = this.M13;
309 float m18 = this.M21;
310 float m19 = this.M22;
311 float m20 = this.M23;
312 float m21 = this.M31;
313 float m22 = this.M32;
314 float m23 = this.M33;
315 float m24 = this.M13;
316 rotation.Y = m20;
317 rotation.Z = m19;
318 rotation.W = m18;
319 if (!true)
320 {
321 }
322 if (!true)
323 {
324 return;
325 }
326 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Microsoft.Xna.Framework.Matrix.M11, Microsoft.Xna.Framework.Matrix.M12, Microsoft.Xna.Framework.Matrix.M13, Microsoft.Xna.Framework.Matrix.M14, Microsoft.Xna.Framework.Matrix.M21, Microsoft.Xna.Framework.Matrix.M22, Microsoft.Xna.Framework.Matrix.M23, Microsoft.Xna.Framework.Matrix.M24, Microsoft.Xna.Framework.Matrix.M31, Microsoft.Xna.Framework.Matrix.M32, Microsoft.Xna.Framework.Matrix.M33, Microsoft.Xna.Framework.Matrix.M34, Microsoft.Xna.Framework.Matrix.M41, and Microsoft.Xna.Framework.Matrix.M43.