terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 159 of file Environment.cs.
Referenced by System.Net.TimerThread.InfiniteTimer.InfiniteTimer(), System.Xml.NameTable.NameTable(), Newtonsoft.Json.Utilities.PropertyNameTable.PropertyNameTable(), System.Xml.SecureStringHasher.SecureStringHasher(), System.Net.TimerThread.Timer.Timer(), System.Net.TimerThread.TimerNode.TimerNode(), System.Net.TimerThread.TimerNode.TimerNode(), System.Net.TimerThread.TimerQueue.TimerQueue(), Terraria.Utilities.UnifiedRandom.UnifiedRandom(), System.Threading.SpinLock.ContinueTryEnterWithThreadTracking(), System.Threading.ThreadPoolWorkQueue.Dispatch(), System.Text.RegularExpressions.RegexRunner.DoCheckTimeout(), System.Net.TimerThread.TimerNode.Fire(), System.Threading.Tasks.Task< TResult >.SpinThenBlockingWait(), System.Text.RegularExpressions.RegexRunner.StartTimeoutWatch(), System.Buffers.TlsOverPerCoreLockedStacksArrayPool< T >.Trim(), System.Threading.TimeoutHelper.UpdateTimeOut(), System.Threading.ManualResetEventSlim.Wait(), System.Threading.SemaphoreSlim.Wait(), and System.Threading.SemaphoreSlim.WaitUntilCountOrTimeout().