terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ WaitUntilCountOrTimeout()

bool System.Threading.SemaphoreSlim.WaitUntilCountOrTimeout ( int millisecondsTimeout,
uint startTime,
CancellationToken cancellationToken )
inlineprivate

Definition at line 104 of file SemaphoreSlim.cs.

105 {
106 if (this.m_currentCount == 0)
107 {
109 object lockObj = this.m_lockObj;
110 long num = 0L;
111 bool flag = Monitor.Wait(lockObj, millisecondsTimeout, num != 0L);
112 return;
113 }
114 }
class f__AnonymousType0<< Count > j__TPar
static int TickCount

References j__TPar, System.L, System.Threading.SemaphoreSlim.m_currentCount, System.Threading.SemaphoreSlim.m_lockObj, System.Environment.TickCount, and System.Threading.Monitor.Wait().