terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Dispatch()

static bool System.Threading.ThreadPoolWorkQueue.Dispatch ( )
inlinestaticpackage

Definition at line 57 of file ThreadPoolWorkQueue.cs.

58 {
59 int num = 1;
60 if (num == 0)
61 {
62 }
65 if (num == 0)
66 {
67 }
68 long num3;
69 if (num != 0)
70 {
71 int value = 1.m_value;
72 long num2 = 0L;
73 num3 = 0L;
74 int num4 = 9;
75 if (num2 != 0L)
76 {
77 throw new OutOfMemoryException();
78 }
79 if (num4 != 0)
80 {
81 return false;
82 }
83 }
84 long value2 = num3.m_value;
85 int num5 = 1;
86 while (num5 != 0)
87 {
88 }
89 if (value2 != 0L)
90 {
91 }
92 return false;
93 }
class f__AnonymousType0<< Count > j__TPar
static int TickCount

References j__TPar, System.L, System.Environment.TickCount, and System.value.

Referenced by System.Threading._ThreadPoolWaitCallback.PerformWaitCallback().