terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ISocket.cs
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1using System;
3
5{
6 // Token: 0x020006AF RID: 1711
7 public interface ISocket
8 {
9 // Token: 0x060038C1 RID: 14529
10 void Close();
11
12 // Token: 0x060038C2 RID: 14530
14
15 // Token: 0x060038C3 RID: 14531
16 void Connect(RemoteAddress address);
17
18 // Token: 0x060038C4 RID: 14532
19 void AsyncSend(byte[] data, int offset, int size, SocketSendCallback callback, [Optional] object state);
20
21 // Token: 0x060038C5 RID: 14533
22 void AsyncReceive(byte[] data, int offset, int size, SocketReceiveCallback callback, [Optional] object state);
23
24 // Token: 0x060038C6 RID: 14534
26
27 // Token: 0x060038C7 RID: 14535
29
30 // Token: 0x060038C8 RID: 14536
32
33 // Token: 0x060038C9 RID: 14537
35
36 // Token: 0x060038CA RID: 14538
38 }
39}
void AsyncSend(byte[] data, int offset, int size, SocketSendCallback callback, [Optional] object state)
void Connect(RemoteAddress address)
void AsyncReceive(byte[] data, int offset, int size, SocketReceiveCallback callback, [Optional] object state)
bool StartListening(SocketConnectionAccepted callback)
RemoteAddress GetRemoteAddress()