terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetBackHandPosition()

Microsoft.Xna.Framework.Vector2 Terraria.Player.GetBackHandPosition ( Player::CompositeArmStretchAmount stretch,
float rotation )
inline

Definition at line 16827 of file Player.cs.

16828 {
16829 if (stretch == Player.CompositeArmStretchAmount.Full)
16830 {
16831 }
16832 int direction = this.direction;
16833 if (direction == 0)
16834 {
16835 }
16836 int value__ = stretch.value__;
16838 if (direction == 0)
16839 {
16840 return;
16841 }
16842 }
class f__AnonymousType0<< Count > j__TPar
Microsoft.Xna.Framework.Vector2 MountedCenter
Definition Player.cs:369

References Terraria.Entity.direction, j__TPar, and Terraria.Player.MountedCenter.