terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlaceThing_PaintScrapper()

void Terraria.Player.PlaceThing_PaintScrapper ( )
inlineprivate

Definition at line 13198 of file Player.cs.

13199 {
13200 if (!true)
13201 {
13202 }
13204 if (position != null)
13205 {
13206 float x = this.position.X;
13207 if (position == null)
13208 {
13209 }
13210 int tileRangeX = Player.tileRangeX;
13211 Item[] array = this.inventory;
13212 int num = this.blockRange;
13214 int tileTargetX = Player.tileTargetX;
13215 int num2 = 15744;
13216 float x2 = this.position.X;
13217 int width = this.width;
13218 if (num2 == 0)
13219 {
13220 }
13221 int tileRangeX2 = Player.tileRangeX;
13222 Item[] array2 = this.inventory;
13223 int num3 = this.blockRange;
13225 int tileTargetX2 = Player.tileTargetX;
13226 int num4 = 15744;
13227 float y = this.position.Y;
13228 if (num4 == 0)
13229 {
13230 }
13231 int tileRangeY = Player.tileRangeY;
13232 Item[] array3 = this.inventory;
13233 int num5 = this.blockRange;
13235 int tileTargetY = Player.tileTargetY;
13236 int num6 = 15744;
13237 float y2 = this.position.Y;
13238 int height = this.height;
13239 if (num6 == 0)
13240 {
13241 }
13242 int tileRangeY2 = Player.tileRangeY;
13243 Item[] array4 = this.inventory;
13244 int num7 = this.blockRange;
13246 int tileTargetY2 = Player.tileTargetY;
13247 }
13248 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
static int tileTargetY
Definition Player.cs:80
static int tileRangeX
Definition Player.cs:38
static int tileTargetX
Definition Player.cs:66
static int tileRangeY
Definition Player.cs:52
Item[] inventory
Definition Player.cs:21263

References System.array, Terraria.Player.blockRange, Terraria.Entity.height, Terraria.Player.inventory, j__TPar, Terraria.Entity.position, Terraria.Player.tileRangeX, Terraria.Player.tileRangeY, Terraria.Player.tileTargetX, Terraria.Player.tileTargetY, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.Player.PlaceThing().