terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TryFloatingInFluid()

void Terraria.Player.TryFloatingInFluid ( )
inlineprivate

Definition at line 7572 of file Player.cs.

7573 {
7574 if (this.canFloatInWater && !this.controlDown)
7575 {
7576 Mount mount = this.mount;
7577 bool active = mount._active;
7578 if (active)
7579 {
7580 int type = mount._type;
7581 }
7582 int whoAmI = this.whoAmI;
7583 int myPlayer = Main.myPlayer;
7585 if (playerSittingHelper != null)
7586 {
7587 }
7588 Microsoft.Xna.Framework.Vector2 center = base.Center;
7589 if (playerSittingHelper == null)
7590 {
7591 }
7592 if (!active)
7593 {
7594 }
7596 Mount mount2 = this.mount;
7597 if (mount2._active)
7598 {
7599 int type2 = mount2._type;
7600 }
7601 float y = this.velocity.Y;
7602 return;
7603 }
7604 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
PlayerSittingHelper sitting
Definition Player.cs:23126
bool canFloatInWater
Definition Player.cs:22862

References Terraria.Mount._active, Terraria.Mount._type, Terraria.Entity.active, Terraria.Player.canFloatInWater, Terraria.Player.controlDown, j__TPar, Terraria.Player.mount, Terraria.Main.myPlayer, Terraria.Player.sitting, Terraria.Entity.velocity, Terraria.Entity.whoAmI, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.Player.HoneyCollision(), Terraria.Player.ShimmerCollision(), and Terraria.Player.WaterCollision().