terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ HoneyCollision()

void Terraria.Player.HoneyCollision ( bool fallThrough,
bool ignorePlats )
inline

Definition at line 7522 of file Player.cs.

7523 {
7524 bool flag = this.onTrack;
7525 int width = this.width;
7526 bool wet = this.wet;
7527 float x = this.velocity.X;
7528 float y = this.velocity.Y;
7529 float x2 = this.position.X;
7530 float y2 = this.position.Y;
7531 float num = this.gravDir;
7532 int num2 = 32768;
7533 if (num2 == 0)
7534 {
7535 }
7536 float x3 = this.velocity.X;
7537 float y3 = this.velocity.Y;
7538 float x4 = this.position.X;
7539 float y4 = this.position.Y;
7540 if (num2 == 0)
7541 {
7542 }
7543 this.TryFloatingInFluid();
7544 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460
void TryFloatingInFluid()
Definition Player.cs:7572

References Terraria.Player.gravDir, j__TPar, Terraria.Player.onTrack, Terraria.Entity.position, Terraria.Player.TryFloatingInFluid(), Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.