terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemCheck_HandleMPItemAnimation()

void Terraria.Player.ItemCheck_HandleMPItemAnimation ( Item sItem)
inlineprivate

Definition at line 17293 of file Player.cs.

17294 {
17295 if (sItem.autoReuse && !this.noItems)
17296 {
17297 int num = this.itemAnimation;
17298 this.releaseUseItem = true;
17299 int stack = sItem.stack;
17300 int shoot = sItem.shoot;
17301 int whoAmI = this.whoAmI;
17302 int myPlayer = Main.myPlayer;
17303 if (this.controlUseItem)
17304 {
17305 byte useStyle = sItem.useStyle;
17306 if (sItem.reuseDelay == 0)
17307 {
17309 return;
17310 }
17311 }
17312 }
17314 }
class f__AnonymousType0<< Count > j__TPar
void ApplyItemAnimation(Item sItem)
Definition Player.cs:1743
void TryAllowingItemReuse(Item sItem)
Definition Player.cs:17317
bool controlUseItem
Definition Player.cs:21482

References Terraria.Player.ApplyItemAnimation(), Terraria.Player.controlUseItem, Terraria.Player.itemAnimation, j__TPar, Terraria.Main.myPlayer, System.stack, Terraria.Item.stack, Terraria.Player.TryAllowingItemReuse(), and Terraria.Entity.whoAmI.