terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ApplyItemAnimation()

void Terraria.Player.ApplyItemAnimation ( Item sItem)
inlineprivate

Definition at line 1743 of file Player.cs.

1744 {
1745 if (sItem.autoReuse && sItem.reuseDelay == 0)
1746 {
1747 int useAnimation = sItem.useAnimation;
1748 int stack = sItem.stack;
1749 int shoot = sItem.shoot;
1750 byte useStyle = sItem.useStyle;
1751 return;
1752 }
1753 if (sItem.melee)
1754 {
1755 int useAnimation2 = sItem.useAnimation;
1756 float num = this.meleeSpeed;
1757 int num2 = 32640;
1760 int num3 = sItem.reuseDelay;
1762 return;
1763 }
1764 bool summon = sItem.summon;
1765 if (summon)
1766 {
1767 if (!summon)
1768 {
1769 }
1770 if (summon)
1771 {
1772 int useAnimation3 = sItem.useAnimation;
1773 float num4 = this.summonerWeaponSpeedBonus;
1774 float num5 = this.whipUseTimeMultiplier;
1775 return;
1776 }
1777 }
1778 int createTile = sItem.createTile;
1779 int useAnimation4 = sItem.useAnimation;
1780 float num6 = this.tileSpeed;
1781 }
class f__AnonymousType0<< Count > j__TPar
float whipUseTimeMultiplier
Definition Player.cs:20732
float summonerWeaponSpeedBonus
Definition Player.cs:22502

References j__TPar, Terraria.Player.meleeSpeed, Terraria.Item.reuseDelay, System.stack, Terraria.Player.summonerWeaponSpeedBonus, Terraria.Player.tileSpeed, and Terraria.Player.whipUseTimeMultiplier.

Referenced by Terraria.Player.ItemCheck_HandleMPItemAnimation(), and Terraria.Player.ItemCheck_StartActualUse().