terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetFrontHandPosition()

Microsoft.Xna.Framework.Vector2 Terraria.Player.GetFrontHandPosition ( Player::CompositeArmStretchAmount stretch,
float rotation )
inline

Definition at line 16795 of file Player.cs.

16796 {
16797 if (stretch == Player.CompositeArmStretchAmount.Full)
16798 {
16799 }
16800 if (stretch == Player.CompositeArmStretchAmount.Full)
16801 {
16802 }
16803 if (stretch == Player.CompositeArmStretchAmount.Full)
16804 {
16805 }
16806 if (stretch == Player.CompositeArmStretchAmount.Full)
16807 {
16808 }
16809 int direction = this.direction;
16810 if (direction == 0)
16811 {
16812 }
16813 if (direction == 0)
16814 {
16815 }
16816 if (direction == 0)
16817 {
16818 }
16820 if (direction == 0)
16821 {
16822 return;
16823 }
16824 }
class f__AnonymousType0<< Count > j__TPar
Microsoft.Xna.Framework.Vector2 MountedCenter
Definition Player.cs:369

References Terraria.Entity.direction, j__TPar, and Terraria.Player.MountedCenter.