terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ HorizontalMovement()

void Terraria.Player.HorizontalMovement ( )
inline

Definition at line 6141 of file Player.cs.

6142 {
6143 if (this.chilled)
6144 {
6145 float num = this.maxRunSpeed;
6146 this.accRunSpeed = num;
6147 }
6148 if (this.itemAnimation == 0 || this.inventory.position != null)
6149 {
6151 return;
6152 }
6153 if (this.controlLeft)
6154 {
6155 return;
6156 }
6157 bool flag = this.controlRight;
6158 float num2 = this.accRunSpeed;
6159 float num3 = this.maxRunSpeed;
6160 if (flag)
6161 {
6162 Mount mount = this.mount;
6163 if (mount._active)
6164 {
6165 int type = mount._type;
6166 float y = this.velocity.Y;
6167 if (!this.controlJump)
6168 {
6169 bool flag2;
6170 if (!flag2)
6171 {
6172 }
6173 Microsoft.Xna.Framework.Vector2 center = base.Center;
6174 if (!flag2)
6175 {
6176 }
6177 float jumpSpeed = Player.jumpSpeed;
6178 float num4 = this.gravDir;
6179 float num5;
6181 int jumpHeight = Player.jumpHeight;
6183 return;
6184 }
6185 }
6186 }
6187 if (this.windPushed && this.sitting == null && this.sleeping == null && this.mount._active)
6188 {
6189 float y2 = this.velocity.Y;
6190 }
6191 float num6 = this.trackBoost;
6192 float x = this.velocity.X;
6193 float num7 = this.maxRunSpeed;
6195 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460
bool AllowDirectionChange
Definition Mount.cs:763
PlayerSleepingHelper sleeping
Definition Player.cs:23129
PlayerSittingHelper sitting
Definition Player.cs:23126
static float jumpSpeed
Definition Player.cs:108
float accRunSpeed
Definition Player.cs:20609
static int jumpHeight
Definition Player.cs:94
float maxRunSpeed
Definition Player.cs:22559
Item[] inventory
Definition Player.cs:21263

References Terraria.Mount._active, Terraria.Mount._type, Terraria.Player.accRunSpeed, Terraria.Mount.AllowDirectionChange, Terraria.Player.chilled, Terraria.Player.controlJump, Terraria.Player.controlLeft, Terraria.Player.controlRight, Terraria.Player.gravDir, Terraria.Player.inventory, Terraria.Player.itemAnimation, j__TPar, Terraria.Player.jumpHeight, Terraria.Player.jumpSpeed, Terraria.Player.maxRunSpeed, Terraria.Player.mount, Terraria.Entity.position, Terraria.Player.sitting, Terraria.Player.sleeping, Terraria.Player.trackBoost, Terraria.Entity.velocity, Terraria.Player.windPushed, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.