terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ForceForwardCursor()

void Terraria.Player.ForceForwardCursor ( bool state)
inlineprivate

Definition at line 9362 of file Player.cs.

9363 {
9365 int mouseX = PlayerInput.MouseX;
9366 int mouseY = PlayerInput.MouseY;
9367 int mouseX2 = Main.mouseX;
9368 int mouseY2 = Main.mouseY;
9369 Microsoft.Xna.Framework.Vector2 center = base.Center;
9370 Microsoft.Xna.Framework.Vector2 screenPosition = Main.screenPosition;
9371 if (this.direction == 0)
9372 {
9373 }
9376 }
class f__AnonymousType0<< Count > j__TPar
bool _forceForwardCursor
Definition Player.cs:23453

References Terraria.Player._forceForwardCursor, Terraria.Entity.direction, j__TPar, Terraria.GameInput.PlayerInput.MouseX, Terraria.Main.mouseX, Terraria.GameInput.PlayerInput.MouseY, Terraria.Main.mouseY, and Terraria.Main.screenPosition.