terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PurgeDD2EnergyCrystals()

void Terraria.Player.PurgeDD2EnergyCrystals ( )
inlineprivate

Definition at line 9037 of file Player.cs.

9038 {
9039 Item item = this.trashItem;
9040 int type = item.type;
9041 long num = 0L;
9042 item.TurnToAir(num != 0L);
9043 if (type == 0)
9044 {
9045 }
9046 int myPlayer = Main.myPlayer;
9047 if (this.whoAmI == 0)
9048 {
9049 }
9050 if (Main.mouseItem.type == 0)
9051 {
9052 }
9053 Item mouseItem = Main.mouseItem;
9054 long num2 = 0L;
9055 mouseItem.TurnToAir(num2 != 0L);
9056 Item[] array = this.inventory;
9057 int stack = mouseItem.stack;
9058 int type2 = mouseItem.type;
9059 long num3 = 0L;
9060 mouseItem.TurnToAir(num3 != 0L);
9061 int num4 = this.chest;
9062 Chest chest = this.bank;
9063 Item[] item2 = chest.item;
9064 int stack2 = mouseItem.stack;
9065 int type3 = mouseItem.type;
9066 long num5 = 0L;
9067 mouseItem.TurnToAir(num5 != 0L);
9068 int num6 = this.chest;
9069 Chest chest2 = this.bank3;
9070 Item[] item3 = chest2.item;
9071 int stack3 = mouseItem.stack;
9072 int type4 = mouseItem.type;
9073 long num7 = 0L;
9074 mouseItem.TurnToAir(num7 != 0L);
9075 int num8 = this.chest;
9076 Chest chest3 = this.bank4;
9077 Item[] item4 = chest3.item;
9078 int stack4 = mouseItem.stack;
9079 int type5 = mouseItem.type;
9080 long num9 = 0L;
9081 mouseItem.TurnToAir(num9 != 0L);
9082 int num10 = this.chest;
9083 Chest chest4 = this.bank2;
9084 Item[] item5 = chest4.item;
9085 int stack5 = mouseItem.stack;
9086 int type6 = mouseItem.type;
9087 long num11 = 0L;
9088 mouseItem.TurnToAir(num11 != 0L);
9089 int num12 = this.chest;
9090 int num13 = this.chest;
9091 if (num13 == 0)
9092 {
9093 }
9094 bool netClientOnly = Main.NetClientOnly;
9095 int num14 = this.chest;
9096 if (num13 == 0)
9097 {
9098 }
9099 }
class f__AnonymousType0<< Count > j__TPar
Item[] inventory
Definition Player.cs:21263

References System.array, Terraria.Player.bank, Terraria.Player.bank2, Terraria.Player.bank3, Terraria.Player.bank4, Terraria.Player.chest, Terraria.Player.inventory, System.item, j__TPar, System.L, Terraria.Main.mouseItem, Terraria.Main.myPlayer, Terraria.Main.NetClientOnly, System.stack, Terraria.Item.stack, Terraria.Player.trashItem, Terraria.Item.TurnToAir(), Terraria.Item.type, and Terraria.Entity.whoAmI.