terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DropItems()

void Terraria.Player.DropItems ( )
inline

Definition at line 18206 of file Player.cs.

18207 {
18215 Item[] array = this.Loadouts.Dye;
18216 Item[] array2 = this.inventory;
18219 Item[] array3 = this.inventory;
18222 Item[] array4 = this.inventory;
18224 Item[] array5 = this.inventory;
18226 if (array5 == null)
18227 {
18228 }
18229 Item mouseItem = Main.mouseItem;
18230 long num = 0L;
18231 mouseItem.TurnToAir(num != 0L);
18232 }
class f__AnonymousType0<< Count > j__TPar
Vector2 oldPosition
Definition Entity.cs:466
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460
IEntitySource GetItemSource_Death()
Definition Player.cs:3865
EquipmentLoadout[] Loadouts
Definition Player.cs:23522
Item[] miscEquips
Definition Player.cs:21134
Item[] miscDyes
Definition Player.cs:21137
Item[] inventory
Definition Player.cs:21263

References Terraria.Player.armor, System.array, Terraria.EquipmentLoadout.Dye, Terraria.Player.dye, Terraria.Player.GetItemSource_Death(), Terraria.Player.inventory, j__TPar, System.L, Terraria.Player.Loadouts, Terraria.Player.miscDyes, Terraria.Player.miscEquips, Terraria.Main.mouseItem, Terraria.Entity.oldPosition, Terraria.Entity.position, Terraria.Item.TurnToAir(), and Terraria.Entity.velocity.