terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IAsyncAssetLoader.cs
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1using System;
3
4namespace ReLogic.Content
5{
6 // Token: 0x02000B4B RID: 2891
7 public interface IAsyncAssetLoader : IDisposable
8 {
9 // Token: 0x17000923 RID: 2339
10 // (get) Token: 0x06005415 RID: 21525
11 bool IsRunning { get; }
12
13 // Token: 0x17000924 RID: 2340
14 // (get) Token: 0x06005416 RID: 21526
15 int Remaining { get; }
16
17 // Token: 0x06005417 RID: 21527
18 void Start();
19
20 // Token: 0x06005418 RID: 21528
21 void Stop();
22
23 // Token: 0x06005419 RID: 21529
25
26 // Token: 0x0600541A RID: 21530
28 }
29}
class f__AnonymousType0<< Count > j__TPar
void Load< T >(string assetName, IContentSource source, LoadAssetDelegate< T > callback)