terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IAsyncAssetLoader.cs
Go to the documentation of this file.
1
using
System
;
2
using
ReLogic.Content.Sources
;
3
4
namespace
ReLogic.Content
5
{
6
// Token: 0x02000B4B RID: 2891
7
public
interface
IAsyncAssetLoader
:
IDisposable
8
{
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// Token: 0x17000923 RID: 2339
10
// (get) Token: 0x06005415 RID: 21525
11
bool
IsRunning
{
get
; }
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// Token: 0x17000924 RID: 2340
14
// (get) Token: 0x06005416 RID: 21526
15
int
Remaining
{
get
; }
16
17
// Token: 0x06005417 RID: 21527
18
void
Start
();
19
20
// Token: 0x06005418 RID: 21528
21
void
Stop
();
22
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// Token: 0x06005419 RID: 21529
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void
Load<T>
(
string
assetName
,
IContentSource
source
,
LoadAssetDelegate<T>
callback)
where
T
:
class
;
25
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// Token: 0x0600541A RID: 21530
27
void
TransferCompleted
();
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
ReLogic.Content.LoadAssetDelegate
Definition
LoadAssetDelegate.cs:8
ReLogic.Content.IAsyncAssetLoader.TransferCompleted
void TransferCompleted()
ReLogic.Content.IAsyncAssetLoader.IsRunning
bool IsRunning
Definition
IAsyncAssetLoader.cs:11
ReLogic.Content.IAsyncAssetLoader.Stop
void Stop()
ReLogic.Content.IAsyncAssetLoader.Remaining
int Remaining
Definition
IAsyncAssetLoader.cs:15
ReLogic.Content.IAsyncAssetLoader.Start
void Start()
ReLogic.Content.IAsyncAssetLoader.Load< T >
void Load< T >(string assetName, IContentSource source, LoadAssetDelegate< T > callback)
ReLogic.Content.IAsyncAssetLoader
Definition
IAsyncAssetLoader.cs:8
ReLogic.Content.Sources.IContentSource
Definition
IContentSource.cs:9
System.IDisposable
Definition
IDisposable.cs:7
ReLogic.Content.Sources
Definition
FileSystemContentSource.cs:7
ReLogic.Content
Definition
Asset.cs:7
System.ExceptionArgument.source
@ source
System.ConsoleKey.T
@ T
System
Definition
__ComObject.cs:4
source
ReLogic
Content
IAsyncAssetLoader.cs
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