terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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LoadAssetDelegate.cs
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1using System;
3
4namespace ReLogic.Content
5{
6 // Token: 0x02000B4C RID: 2892
7 public sealed class LoadAssetDelegate<T> : MulticastDelegate where T : class
8 {
9 // Token: 0x0600541B RID: 21531 RVA: 0x0028565C File Offset: 0x0028385C
10 public LoadAssetDelegate(object @object, IntPtr method)
11 {
12 }
13
14 // Token: 0x0600541C RID: 21532 RVA: 0x00285678 File Offset: 0x00283878
15 public void Invoke(bool loadedSuccessfully, T theAsset)
16 {
17 }
18
19 // Token: 0x0600541D RID: 21533 RVA: 0x000021DB File Offset: 0x000003DB
20 public IAsyncResult BeginInvoke(bool loadedSuccessfully, T theAsset, AsyncCallback callback, object @object)
21 {
22 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
23 }
24
25 // Token: 0x0600541E RID: 21534 RVA: 0x00285688 File Offset: 0x00283888
26 public void EndInvoke(IAsyncResult result)
27 {
28 }
29 }
30}
class f__AnonymousType0<< Count > j__TPar
IAsyncResult BeginInvoke(bool loadedSuccessfully, T theAsset, AsyncCallback callback, object @object)
void EndInvoke(IAsyncResult result)
LoadAssetDelegate(object @object, IntPtr method)
void Invoke(bool loadedSuccessfully, T theAsset)