class f__AnonymousType0<< Count > j__TPar
Sequence(FrameEvent frameEvent, int start, int duration)
void AppendKeyFrames(params FrameEvent[] frameEvents)
void AppendKeyFrame(FrameEvent frameEvent)
void AppendSequence(int duration, FrameEvent frameEvent)
void AppendEmptySequence(int duration)
void AddKeyFrame(int frame, FrameEvent frameEvent)
List< Film.Sequence > _sequences
int _nextSequenceAppendTime
void AddSequences(int start, int duration, params FrameEvent[] frameEvents)
void AddKeyFrames(int frame, params FrameEvent[] frameEvents)
static void EmptyFrameEvent(FrameEventData evt)
void AppendSequences(int duration, params FrameEvent[] frameEvents)
bool OnUpdate(GameTime gameTime)
void AddSequence(int start, int duration, FrameEvent frameEvent)