terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationLayerMixerPlayable.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Animations
7
{
8
// Token: 0x02000017 RID: 23
9
[
NativeHeader
(
"Runtime/Director/Core/HPlayable.h"
)]
10
[
NativeHeader
(
"Modules/Animation/Director/AnimationLayerMixerPlayable.h"
)]
11
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationLayerMixerPlayable.bindings.h"
)]
12
[
RequiredByNativeCode
]
13
[
StaticAccessor
(
"AnimationLayerMixerPlayableBindings"
,
StaticAccessorType
.DoubleColon)]
14
public
struct
AnimationLayerMixerPlayable
:
IEquatable
<AnimationLayerMixerPlayable>
15
{
16
// Token: 0x06000032 RID: 50 RVA: 0x000024C0 File Offset: 0x000006C0
17
internal
AnimationLayerMixerPlayable
(
PlayableHandle
handle,
bool
singleLayerOptimization
=
true
)
18
{
19
throw
new
MissingMethodException
();
20
}
21
22
// Token: 0x06000033 RID: 51 RVA: 0x000024D4 File Offset: 0x000006D4
23
public
PlayableHandle
GetHandle
()
24
{
25
return
this.
m_Handle
;
26
}
27
28
// Token: 0x06000034 RID: 52 RVA: 0x000024E8 File Offset: 0x000006E8
29
public
bool
Equals
(
AnimationLayerMixerPlayable
other
)
30
{
31
PlayableHandle
handle = this.
m_Handle
;
32
if
(!
true
)
33
{
34
}
35
bool
flag;
36
return
flag;
37
}
38
39
// Token: 0x06000035 RID: 53 RVA: 0x00002500 File Offset: 0x00000700
40
[
NativeThrows
]
41
private
static
void
SetSingleLayerOptimizationInternal
(
PlayableHandle
handle,
bool
value
)
42
{
43
throw
new
MissingMethodException
();
44
}
45
46
// Token: 0x06000036 RID: 54 RVA: 0x00002514 File Offset: 0x00000714
47
// Note: this type is marked as 'beforefieldinit'.
48
static
AnimationLayerMixerPlayable
()
49
{
50
if
(!
true
)
51
{
52
}
53
PlayableHandle
@
null
=
PlayableHandle
.
Null
;
54
}
55
56
// Token: 0x04000043 RID: 67
57
private
PlayableHandle
m_Handle
;
58
59
// Token: 0x04000044 RID: 68
60
private
static
readonly
AnimationLayerMixerPlayable
m_NullPlayable
;
61
}
62
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.MissingMethodException
Definition
MissingMethodException.cs:9
System.IEquatable
Definition
IEquatable.cs:7
System.ExceptionArgument.value
@ value
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Animations.AnimationLayerMixerPlayable.AnimationLayerMixerPlayable
static AnimationLayerMixerPlayable()
Definition
AnimationLayerMixerPlayable.cs:48
UnityEngine.Animations.AnimationLayerMixerPlayable.AnimationLayerMixerPlayable
AnimationLayerMixerPlayable(PlayableHandle handle, bool singleLayerOptimization=true)
Definition
AnimationLayerMixerPlayable.cs:17
UnityEngine.Animations.AnimationLayerMixerPlayable.Equals
bool Equals(AnimationLayerMixerPlayable other)
Definition
AnimationLayerMixerPlayable.cs:29
UnityEngine.Animations.AnimationLayerMixerPlayable.m_Handle
PlayableHandle m_Handle
Definition
AnimationLayerMixerPlayable.cs:57
UnityEngine.Animations.AnimationLayerMixerPlayable.SetSingleLayerOptimizationInternal
static void SetSingleLayerOptimizationInternal(PlayableHandle handle, bool value)
Definition
AnimationLayerMixerPlayable.cs:41
UnityEngine.Animations.AnimationLayerMixerPlayable.GetHandle
PlayableHandle GetHandle()
Definition
AnimationLayerMixerPlayable.cs:23
UnityEngine.Animations.AnimationLayerMixerPlayable.m_NullPlayable
static readonly AnimationLayerMixerPlayable m_NullPlayable
Definition
AnimationLayerMixerPlayable.cs:60
UnityEngine.Animations.AnimationLayerMixerPlayable
Definition
AnimationLayerMixerPlayable.cs:15
UnityEngine.Playables.PlayableHandle.Null
static PlayableHandle Null
Definition
PlayableHandle.cs:42
UnityEngine.Playables.PlayableHandle
Definition
PlayableHandle.cs:13
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationLayerMixerPlayable.cs
Generated by
1.10.0