terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SpotLight.cs
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1using System;
2
4{
5 // Token: 0x02000131 RID: 305
6 public struct SpotLight
7 {
8 // Token: 0x04000526 RID: 1318
9 public int instanceID;
10
11 // Token: 0x04000527 RID: 1319
12 public bool shadow;
13
14 // Token: 0x04000528 RID: 1320
16
17 // Token: 0x04000529 RID: 1321
19
20 // Token: 0x0400052A RID: 1322
22
23 // Token: 0x0400052B RID: 1323
25
26 // Token: 0x0400052C RID: 1324
28
29 // Token: 0x0400052D RID: 1325
30 public float range;
31
32 // Token: 0x0400052E RID: 1326
33 public float sphereRadius;
34
35 // Token: 0x0400052F RID: 1327
36 public float coneAngle;
37
38 // Token: 0x04000530 RID: 1328
39 public float innerConeAngle;
40
41 // Token: 0x04000531 RID: 1329
43
44 // Token: 0x04000532 RID: 1330
46 }
47}