terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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FalloffType.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x0200012C RID: 300
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public
enum
FalloffType
:
byte
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{
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// Token: 0x04000507 RID: 1287
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InverseSquared
,
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// Token: 0x04000508 RID: 1288
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InverseSquaredNoRangeAttenuation
,
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// Token: 0x04000509 RID: 1289
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Linear
,
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// Token: 0x0400050A RID: 1290
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Legacy
,
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// Token: 0x0400050B RID: 1291
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Undefined
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}
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}
System
Definition
__ComObject.cs:4
UnityEngine.Experimental.GlobalIllumination.FalloffType
FalloffType
Definition
FalloffType.cs:7
UnityEngine.Experimental.GlobalIllumination.FalloffType.Legacy
@ Legacy
UnityEngine.Experimental.GlobalIllumination.FalloffType.InverseSquared
@ InverseSquared
UnityEngine.Experimental.GlobalIllumination.FalloffType.Linear
@ Linear
UnityEngine.Experimental.GlobalIllumination.FalloffType.InverseSquaredNoRangeAttenuation
@ InverseSquaredNoRangeAttenuation
UnityEngine.Experimental.GlobalIllumination.FalloffType.Undefined
@ Undefined
UnityEngine.Experimental.GlobalIllumination
Definition
AngularFalloffType.cs:4
source
UnityEngine.CoreModule
UnityEngine
Experimental
GlobalIllumination
FalloffType.cs
Generated by
1.10.0