terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ResetGolfBall()

void Terraria.GameContent.Golf.GolfState.ResetGolfBall ( )
inline

Definition at line 291 of file GolfState.cs.

292 {
293 int num = 1;
294 Projectile lastHitBall = this.GetLastHitBall();
295 if (lastHitBall != null)
296 {
297 float x = lastHitBall.position.X;
298 float y = lastHitBall.position.Y;
299 float x2 = this._lastSwingPosition.X;
300 float y2 = this._lastSwingPosition.Y;
301 if (num == 0)
302 {
303 }
306 if (lastSwingPosition == null)
307 {
308 }
309 if (!true)
310 {
311 }
312 int num2 = 1;
314 int num3 = 32768;
316 }
317 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Golf.GolfState._lastSwingPosition, Terraria.GameContent.Golf.GolfState.GetLastHitBall(), j__TPar, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.