terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ReflectiveArmorShaderData.cs
Go to the documentation of this file.
1using System;
5
7{
8 // Token: 0x0200081C RID: 2076
10 {
11 // Token: 0x060042A9 RID: 17065 RVA: 0x0024BEF4 File Offset: 0x0024A0F4
13 : base(shader, passName)
14 {
15 }
16
17 // Token: 0x060042AA RID: 17066 RVA: 0x0024BF0C File Offset: 0x0024A10C
18 public override void Apply(Entity entity, DrawData? drawData)
19 {
20 if (entity != null)
21 {
22 return;
23 }
24 EffectParameter effectParameter = base.Shader.<Parameters>k__BackingField["uLightSource"];
25 int num = 1;
26 if (num == 0)
27 {
28 }
29 int value = num.m_value;
30 }
31 }
32}
class f__AnonymousType0<< Count > j__TPar
ReflectiveArmorShaderData(Ref< Effect > shader, string passName)
override void Apply(Entity entity, DrawData? drawData)