terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Apply() [2/2]

override void Terraria.GameContent.Dyes.ReflectiveArmorShaderData.Apply ( Entity entity,
DrawData? drawData )
inlinevirtual

Reimplemented from Terraria.Graphics.Shaders.ShaderData.

Definition at line 18 of file ReflectiveArmorShaderData.cs.

19 {
20 if (entity != null)
21 {
22 return;
23 }
24 EffectParameter effectParameter = base.Shader.<Parameters>k__BackingField["uLightSource"];
25 int num = 1;
26 if (num == 0)
27 {
28 }
29 int value = num.m_value;
30 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and System.value.