double< JungleChestChance > k__BackingField
double< MarbleChestChance > k__BackingField
override bool Place(Point origin, StructureMap structures)
double< MushroomChestChance > k__BackingField
double< IceChestChance > k__BackingField
void ApplyConfigurationToBuilder(HouseBuilder builder)
double< GraniteChestChance > k__BackingField
double< GoldChestChance > k__BackingField
readonly HouseBuilderContext _builderContext
double< DesertChestChance > k__BackingField
static HouseBuilder CreateBuilder(Point origin, StructureMap structures)