519 ushort type = tile.
type;
class f__AnonymousType0<< Count > j__TPar
static byte Min(byte val1, byte val2)
int< TableStyle > k__BackingField
ushort[] SkipTilesDuringWallAging
static readonly HouseBuilder Invalid
int< PlatformStyle > k__BackingField
bool< UsesTables2 > k__BackingField
int< WorkbenchStyle > k__BackingField
const int VERTICAL_EXIT_WIDTH
ReadOnlyCollection< Rectangle > Rooms
HouseBuilder(HouseType type, IEnumerable< Rectangle > rooms)
virtual void AgeRoom(Rectangle room)
ushort< WallType > k__BackingField
List< Rectangle > CreateSupportBeamList()
static bool FindVerticalExit(Rectangle wall, bool isUp, [Out] int exitX)
int< PianoStyle > k__BackingField
ReadOnlyCollection< Rectangle >< Rooms > k__BackingField
void PlaceBiomeSpecificTool(HouseBuilderContext context)
ushort< BeamType > k__BackingField
int< ChestStyle > k__BackingField
List< Point > CreateDoorList()
virtual void Place(HouseBuilderContext context, StructureMap structures)
int< BookcaseStyle > k__BackingField
static bool FindSideExit(Rectangle wall, bool isLeft, [Out] int exitY)
int< ChairStyle > k__BackingField
void PlaceBiomeSpecificPriorityTool(HouseBuilderContext context)
List< Tuple< Point, Point > > CreateStairsList()
bool< UsesContainers2 > k__BackingField
double< ChestChance > k__BackingField
int< DoorStyle > k__BackingField
ushort< TileType > k__BackingField
List< Point > CreatePlatformsList()
GenCondition AreaOr(int width, int height)
static UnifiedRandom genRand