static readonly bool[] BlacklistedTiles
static double GetRoomSolidPrecentage(Rectangle room)
static HouseBuilder CreateBuilder(Point origin, StructureMap structures)
static bool AreRoomLocationsValid(IEnumerable< Rectangle > rooms)
static readonly bool[] BeelistedTiles
static HouseType GetHouseType(IEnumerable< Rectangle > rooms)
static bool AreRoomsValid(IEnumerable< Rectangle > rooms, StructureMap structures, HouseType style)
static int SortBiomeResults(Tuple< HouseType, int > item1, Tuple< HouseType, int > item2)
static List< Rectangle > CreateRooms(Point origin)
static Rectangle FindRoom(Point origin)