terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationMotionXToDeltaPlayable.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Animations
7
{
8
// Token: 0x0200001B RID: 27
9
[
RequiredByNativeCode
]
10
[
StaticAccessor
(
"AnimationMotionXToDeltaPlayableBindings"
,
StaticAccessorType
.DoubleColon)]
11
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationMotionXToDeltaPlayable.bindings.h"
)]
12
internal
struct
AnimationMotionXToDeltaPlayable
:
IEquatable
<AnimationMotionXToDeltaPlayable>
13
{
14
// Token: 0x0600003D RID: 61 RVA: 0x000025A4 File Offset: 0x000007A4
15
private
AnimationMotionXToDeltaPlayable
(
PlayableHandle
handle)
16
{
17
}
18
19
// Token: 0x0600003E RID: 62 RVA: 0x000025B4 File Offset: 0x000007B4
20
public
PlayableHandle
GetHandle
()
21
{
22
return
this.
m_Handle
;
23
}
24
25
// Token: 0x0600003F RID: 63 RVA: 0x000025C8 File Offset: 0x000007C8
26
public
bool
Equals
(
AnimationMotionXToDeltaPlayable
other
)
27
{
28
PlayableHandle
handle = this.
m_Handle
;
29
if
(!
true
)
30
{
31
}
32
bool
flag;
33
return
flag;
34
}
35
36
// Token: 0x06000040 RID: 64 RVA: 0x000025E0 File Offset: 0x000007E0
37
// Note: this type is marked as 'beforefieldinit'.
38
static
AnimationMotionXToDeltaPlayable
()
39
{
40
if
(!
true
)
41
{
42
}
43
PlayableHandle
@
null
=
PlayableHandle
.
Null
;
44
}
45
46
// Token: 0x04000049 RID: 73
47
private
PlayableHandle
m_Handle
;
48
49
// Token: 0x0400004A RID: 74
50
private
static
readonly
AnimationMotionXToDeltaPlayable
m_NullPlayable
;
51
}
52
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.IEquatable
Definition
IEquatable.cs:7
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Animations.AnimationMotionXToDeltaPlayable.Equals
bool Equals(AnimationMotionXToDeltaPlayable other)
Definition
AnimationMotionXToDeltaPlayable.cs:26
UnityEngine.Animations.AnimationMotionXToDeltaPlayable.GetHandle
PlayableHandle GetHandle()
Definition
AnimationMotionXToDeltaPlayable.cs:20
UnityEngine.Animations.AnimationMotionXToDeltaPlayable.AnimationMotionXToDeltaPlayable
AnimationMotionXToDeltaPlayable(PlayableHandle handle)
Definition
AnimationMotionXToDeltaPlayable.cs:15
UnityEngine.Animations.AnimationMotionXToDeltaPlayable.m_NullPlayable
static readonly AnimationMotionXToDeltaPlayable m_NullPlayable
Definition
AnimationMotionXToDeltaPlayable.cs:50
UnityEngine.Animations.AnimationMotionXToDeltaPlayable.m_Handle
PlayableHandle m_Handle
Definition
AnimationMotionXToDeltaPlayable.cs:47
UnityEngine.Animations.AnimationMotionXToDeltaPlayable.AnimationMotionXToDeltaPlayable
static AnimationMotionXToDeltaPlayable()
Definition
AnimationMotionXToDeltaPlayable.cs:38
UnityEngine.Animations.AnimationMotionXToDeltaPlayable
Definition
AnimationMotionXToDeltaPlayable.cs:13
UnityEngine.Playables.PlayableHandle.Null
static PlayableHandle Null
Definition
PlayableHandle.cs:42
UnityEngine.Playables.PlayableHandle
Definition
PlayableHandle.cs:13
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationMotionXToDeltaPlayable.cs
Generated by
1.10.0