IBestiaryUICollectionInfoProvider UIInfoProvider
override void Update(GameTime gameTime)
override void DrawSelf(SpriteBatch spriteBatch)
UIBestiaryEntryIcon(BestiaryEntry entry, bool isPortrait)
BestiaryUICollectionInfo _collectionInfo
Asset< Texture2D > _notUnlockedTexture
static SamplerState DefaultSamplerState
BestiaryEntryUnlockState UnlockState