static BestiaryEntry Critter(int npcNetId)
IBestiaryUICollectionInfoProvider UIInfoProvider
List< IBestiaryInfoElement >< Info > k__BackingField
static BestiaryEntry TownNPC(int npcNetId)
void AddTags(params IBestiaryInfoElement[] elements)
List< IBestiaryInfoElement > Info
static BestiaryEntry Biome(string nameLanguageKey, string texturePath, Func< bool > unlockCondition)
static BestiaryEntry Enemy(int npcNetId)