terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BestiaryEntry.cs
Go to the documentation of this file.
1using System;
5
7{
8 // Token: 0x02000940 RID: 2368
9 public class BestiaryEntry
10 {
11 // Token: 0x17000821 RID: 2081
12 // (get) Token: 0x0600478E RID: 18318 RVA: 0x0025EC04 File Offset: 0x0025CE04
13 // (set) Token: 0x0600478F RID: 18319 RVA: 0x0025EC18 File Offset: 0x0025CE18
15 {
17 get
18 {
19 return this.<Info>k__BackingField;
20 }
22 private set
23 {
25 }
26 }
27
28 // Token: 0x06004790 RID: 18320 RVA: 0x0025EC2C File Offset: 0x0025CE2C
30 {
31 }
32
33 // Token: 0x06004791 RID: 18321 RVA: 0x0025EC40 File Offset: 0x0025CE40
34 public static BestiaryEntry Enemy(int npcNetId)
35 {
36 if (!true)
37 {
38 }
39 string key = Lang.GetNPCName(42178960).Key;
40 return int.MinValue;
41 }
42
43 // Token: 0x06004792 RID: 18322 RVA: 0x0025ECA4 File Offset: 0x0025CEA4
44 public static BestiaryEntry TownNPC(int npcNetId)
45 {
46 if (!true)
47 {
48 }
49 string key = Lang.GetNPCName(42178960).Key;
50 return int.MinValue;
51 }
52
53 // Token: 0x06004793 RID: 18323 RVA: 0x0025ED00 File Offset: 0x0025CF00
54 public static BestiaryEntry Critter(int npcNetId)
55 {
56 if (!true)
57 {
58 }
59 string key = Lang.GetNPCName(42178960).Key;
60 return int.MinValue;
61 }
62
63 // Token: 0x06004794 RID: 18324 RVA: 0x000021DB File Offset: 0x000003DB
65 {
66 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
67 }
68
69 // Token: 0x06004795 RID: 18325 RVA: 0x0025ED48 File Offset: 0x0025CF48
74
75 // Token: 0x04008368 RID: 33640
77
78 // Token: 0x04008369 RID: 33641
81
82 // Token: 0x0400836A RID: 33642
84 }
85}
class f__AnonymousType0<< Count > j__TPar
static BestiaryEntry Critter(int npcNetId)
IBestiaryUICollectionInfoProvider UIInfoProvider
List< IBestiaryInfoElement >< Info > k__BackingField
static BestiaryEntry TownNPC(int npcNetId)
void AddTags(params IBestiaryInfoElement[] elements)
static BestiaryEntry Biome(string nameLanguageKey, string texturePath, Func< bool > unlockCondition)
static BestiaryEntry Enemy(int npcNetId)
static LocalizedText GetNPCName(int netID)
Definition Lang.cs:102