terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessMouseEvent() [2/2]

void InControl.InControlInputModule.ProcessMouseEvent ( int id)
inlineprotected

Definition at line 544 of file InControlInputModule.cs.

545 {
548 this.ProcessMousePress(eventData);
549 PointerEventData buttonData = eventData.buttonData;
553 this.ProcessMousePress(eventData2);
555 PointerEventData buttonData3 = buttonState3.m_EventData.buttonData;
558 this.ProcessMousePress(eventData3);
560 PointerEventData buttonData4 = buttonState5.m_EventData.buttonData;
562 float x = buttonData5.<scrollDelta>k__BackingField.x;
563 float y = buttonData5.<scrollDelta>k__BackingField.y;
564 RaycastResult <pointerCurrentRaycast>k__BackingField = eventData.buttonData.<pointerCurrentRaycast>k__BackingField;
566 if (!true)
567 {
568 }
569 }
class f__AnonymousType0<< Count > j__TPar
PlayerAction< SubmitAction > k__BackingField
void ProcessMousePress(PointerInputModule.MouseButtonEventData data)
PointerInputModule.MouseButtonEventData m_EventData

References UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData.buttonData, j__TPar, InControl.InControlInputModule.k__BackingField, UnityEngine.EventSystems.PointerInputModule.ButtonState.m_EventData, and InControl.InControlInputModule.ProcessMousePress().