Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.RGB.SlimeRainShader Class Reference

Public Member Functions

delegate void Processor (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
virtual bool IsTransparentAt (EffectDetailLevel quality)
 
virtual void Update (float elapsedTime)
 
virtual void Process (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 

Public Attributes

readonly bool TransparentAtAnyDetailLevel
 

Private Member Functions

void ProcessHighDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
 
void BindProcessors ()
 
void BindProcessor (Processor processor, RgbProcessorAttribute attribute)
 

Private Attributes

readonly List< BoundProcessor_processors = new List<BoundProcessor>(2)
 

Static Private Attributes

static readonly Vector4[] _colors
 

Detailed Description

Definition at line 7 of file SlimeRainShader.cs.


The documentation for this class was generated from the following file: