Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 103 of file Monitor.cs.
References System.obj, and System.Threading.Monitor.ObjPulse().
Referenced by System.Linq.Parallel.OrderPreservingPipeliningMergeHelper< TOutput, TKey >.OrderedPipeliningMergeEnumerator.Dispose(), System.Transactions.TransactionStateEnded.EnterState(), Terraria.Social.Steam.CoreSocialModule.PulseSteamCallback(), Terraria.Social.Steam.CoreSocialModule.PulseSteamTick(), Terraria.Social.WeGame.CoreSocialModule.RailEventTick(), System.Threading.SemaphoreSlim.Release(), System.Linq.Parallel.OrderPreservingPipeliningSpoolingTask< TOutput, TKey >.SpoolingFinally(), System.Linq.Parallel.OrderPreservingPipeliningSpoolingTask< TOutput, TKey >.SpoolingWork(), ReLogic.OS.Windows.STATaskInvoker.TaskThreadStart(), System.Linq.Parallel.OrderPreservingPipeliningMergeHelper< TOutput, TKey >.OrderedPipeliningMergeEnumerator.ThrowIfInTearDown(), and System.Linq.Parallel.OrderPreservingPipeliningMergeHelper< TOutput, TKey >.OrderedPipeliningMergeEnumerator.TryWaitForElement().